Educate. Elevate. Empower.

A youth programme that turns games, programming, and esports into a real curriculum. Built around safe play, hands-on STEM, and culture you can travel for.

01 / 03 Official Logo

01What GAKU is

We teach with games. Properly.

GAKU is a youth education programme that runs out of Singapore and Japan. We use esports, video games, and programming as the spine of a structured curriculum that schools, cities, and partners can host. The promise is the same in every room: educate the student, elevate the skill, empower what comes next.

Three programmes. In-person delivery. Working with schools and partners since 2023.

02Three programmes

One curriculum, three doors in.

Every programme is delivered in person. Every programme has a real outcome the student leaves with. Every programme can be run inside a school, a city, or a partner venue.

GAKU students in branded teal shirts laughing together at a Singapore games session
GAKU Games session, Singapore

01

GAKU Games

Safe play, ages five to eighteen.

A one-day programme that turns competitive games into a structured class. Students rotate through cyber wellness, nutrition, mental and physical conditioning, and a tournament finale. Designed for schools and education partners that want esports to feel safe, monitored, and useful for the student.

Audience
Ages 5 to 18
Duration
One day
Format
In-school, partner-hosted, or city programme
Outcomes
Teamwork, focus, digital health
A GAKU coach in branded shirt assisting a student at a Puyo Puyo programming station
GAKU Programming session, Japan

02

GAKU Programming

Game logic as a way into STEM.

A SEGA-licensed Puyo Puyo course where students write the logic that makes the game work. Difficulty adjusts to the room, so the same programme can run as a two-hour introduction or a longer course of up to 50 hours. The classroom result is concrete: working game logic, completion certificates, student screenshots, and a clear line between the puzzle on the screen and the roles inside the game industry.

Audience
Ages 10+ and senior 65+
Duration
2 to 50 hours
Licence
SEGA Puyo Puyo
Outcomes
Logic, certificates, intergenerational bonding
A SEGA coach addressing a seated international cohort inside a darkened Tokyo esports lab
Esports Bootcamp, Tokyo

03

Esports Bootcamp

Three to seven days, locally or abroad.

An immersive bootcamp for senior students. Esports athleticism, professional exposure, networking, and cultural exchange in the host city. Designed with universities, federations, and esports venues so the cohort leaves with new training habits, new industry contacts, and a cultural experience that sits beside the gameplay.

Audience
Typically 16+
Duration
3 to 7 days
Format
Locally or abroad
Outcomes
Training, cultural exchange, professional access

03Where the work happens

Operating Globally, Including:

  1. 01Singapore

    Singapore

    Operating base. Olympic Esports Week host city. School, city, and intergenerational programming year-round.

    GAKU GamesProgrammingEsports BootcampIntergenerational

  2. 02JAPAN

    Tokyo, Osaka, Nagoya, and more

    Tokyo Esports Festa proof, cultural bootcamp delivery, SEGA Puyo Puyo Programming, and regional pilots across Japan.

    SEGA Puyo PuyoEsports BootcampCultural Esports Bootcamp

  3. 03Kingdom of Saudi Arabia

    Riyadh

    Cultural Esports Bootcamp delivery around the Esports World Cup, with training, professional talks, and Saudi Esports Federation certification.

    Partner collaborationEsports Bootcamp

  4. 04Norway

    Grimstad

    University of Agder esports research and conference-facing participation through the UiA Grimstad community.

    ResearchConference

  5. 05United States

    Fairfax

    School and travel cohort collaboration connected to esports education exchange in the Washington, D.C. region.

    Esports BootcampPartner collaboration

  6. 06Korea

    Seoul

    KeSPA-linked GAKU Games Korea proof around Japanese esports legacy, Korean esports excellence, and aspiring JavaScript developers.

    ProgrammingGAKU Games

  7. 07Switzerland

    Geneva, Rolle, Gstaad

    GAKU Games x Le Rosey proof for school-based esports education and PSHE-linked delivery.

    GAKU GamesSchool

  8. 08United Kingdom

    London, Oxford, Cambridge, Manchester, Leeds, Warwick, and more

    UK representation and partner support across universities, secondary schools, and education organisations.

    UniversitiesSecondary Schools

04Recent work

Projects We Are Proud Of

Recent programme proof across schools, federations, host cities, and partner events.

GAKU Games school cohort at Olympic Esports Week Singapore with the GAKU Games board visible

Singapore Collaboration

Olympic Esports Week Collaboration

GAKU Games appeared on the Olympic Esports Week programme, bringing school cohorts into a structured esports education setting.

GAKU GamesJunior College

Press release: OEW x GAKU Games

Le Rosey students seen from behind during a GAKU Games classroom session

Switzerland Educate

GAKU Games x Le Rosey

In-school session combining Esports with PSHE curriculum.

GAKU GamesJunior School

Press release: Le Rosey

Students working through GAKU Programming with code and Puyo Puyo on screen

Tokyo Empower

SEGA Puyo Puyo Programming

A licensed STEM programme for classrooms that combines instant gratification with JavaScript learning and completion certificates.

ProgrammingSchool

Riyadh Esports Bootcamp cohort group photo with GAKU programme participants

Riyadh Bootcamp

Esports Bootcamp - EWC

Esports Bootcamp delivery for budding athletes. Training and talks by professionals. Certificate presentation at Saudi Esports Federation.

Esports BootcampSchool

Press release: Riyadh

Cultural Esports Bootcamp cohort group photo in front of Nagoya Castle

Nagoya Residency

Cultural Esports Bootcamp

A short residency for professional athletes, built around live coaching, IRL training, and cultural experiences with game publishers including SEGA and The Pokemon Company.

Professional TrainingIndustryNational Federations

Singapore students and adult learners gathered around a GAKU classroom session

Singapore Educate

Intergenerational Programming

A senior-and-junior programme focussing on community engagement.

Secondary SchoolsCommunity

Students in GAKU esports shirts during a GAKU Games session at Harrow International School Appi, Japan

Japan Educate

GAKU Games x Harrow International School Appi

An in-school session that pairs Esports with practical lessons on nutrition and mental and physical wellbeing, so students build a balanced lifestyle in an increasingly digital world.

GAKU GamesPrep School

Press release: Harrow

JINIS Esports Day group photo of Jinseki International School students with GAKU and JeSU banners

Japan Educate

GAKU Games x Jinseki International School (JINIS)

An in-school session that uses Esports as a learning tool for problem solving, teamwork, quick decision making, and multitasking.

GAKU GamesJunior School

Press: Japan Times

A university student trying a PICO VR headset at a GAKU Dev Jam session in a UK university lab

United Kingdom Game Dev Talk

GAKU x PICO @ UK Universities

A hands-on session where students try new technology, learn from industry experts, and network across the UK. Delivered with Goldsmiths, Manchester Met, Warwick, Oxford, and Imperial College London.

VR TechnologyDev Jam SeminarUniversities

Tokyo ยท Academic Link Research Network

Esports Research Network Collaboration

Academic link connecting GAKU's education work with esports research, conference dialogue, and industry context.

Esports ConferenceIndustry

Olympian Aaron Wolf playing Puyo Puyo beside an esports athlete during GAKU Games Esports x Judo

TOKYO SPORTS x ESPORTS

Esports x Judo, powered by JeSU

A unique synergy between basic Judo techniques and professional-level Esports skills.

Elementary SchoolOlympian Collaboration

Press release: Esports x Judo

Tokyo Esports Festa meeting room and public programme proof

Tokyo Public programme

Tokyo Esports Festa

Tokyo expo proof for esports logistics and industry-facing public programme delivery.

Esports LogisticsIndustry

Aichi-Nagoya programme planning session for Asian Games esports coordination

Aichi-Nagoya National Federations

20th Asian Games Aichi-Nagoya 2026

Esports coordination and industry-facing programme development with professional athletes around the 2026 Games.

Esports CoordinationIndustryPro Esports Athletes

GAKU Games Korea session powered by KeSPA in Seoul

Seoul National Federations

GAKU Games Korea, powered by KeSPA

Japanese esports legacy and Korean esports excellence, brought together by GAKU for aspiring JavaScript developers at Seoul's Esports Hall of Fame.

GAKU GamesIndustryHigher Education

05Team

A small operating team. Deep esports and education backgrounds.

06Brand kit

A small, strict identity.

Practical logo lockups for partner decks, programme materials, social previews, and press. Keep the system simple: dark blue, white, and the square treatments when GAKU needs to lead clearly.

01 Primary White on dark blue Download PNG
06 Primary No. 2 White in clear Download PNG
02 Editorial Dark blue on white Download PNG
04 Editorial No. 2 Dark blue on clear Download PNG
03 Square White on GAKU blue Download PNG
05 Square White on Lt Blue Download PNG

For partner co-branding, press kits, or asset requests: info@gaku.world

07Bring GAKU to your school, city, or partner programme

Tell us the audience, the host, and the date in mind. We will come back with a programme proposal.